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Submitted on
May 2, 2012
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993 KB
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1920×1200
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3,317 (2 today)
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MB3D_0064_hd by 0Encrypted0 MB3D_0064_hd by 0Encrypted0
Mandelbulb 3D
1920x 1200 download
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:iconnotamberdoan:
NotAmberDoan Oct 24, 2013  Hobbyist General Artist
Great depth
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:iconmistersingh:
Amazing work done:)
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:iconheavymetalteacup:
heavymetalteacup Jun 19, 2013  Hobbyist General Artist
Featured! :)

[link]
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:iconfractalcrackhead:
FractalCrackhead Apr 19, 2013  Hobbyist General Artist
Leaves of Golden Lakes
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:iconfractalfiend:
Very cool :D Looks like sulfur vents :D
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:iconlady-aqualena:
lady-AquaLena Aug 3, 2012  Hobbyist Digital Artist
wow! Very nice! :clap:
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:iconpsion005:
psion005 Jun 19, 2012  Hobbyist Digital Artist
beautiful swamp lands reminds me of home *sigh*

Me--->:alien:
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:iconschmiegel:
There are lots of nice fractals in your gallery - did you try/like the results when adding advanced lighting/shadows via 'Postprocess' -> Calculate Hard/Ambient shadow or the depth of field options?
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:icon0encrypted0:
0Encrypted0 Jun 15, 2012   General Artist
I use Ambient Shadows:SSAO24r as an automatic calc.
I consider ambient shadow to be a minimum requirement for seeing any depth in a render.

Anything else is calculated after I have rendered and saved a 1:2 anti-aliased image file and the M3I file.

I can then reopen the M3I file, add Postprocess effects and save a new image file.
DOF calc time is usually short so I use it more often.

Hard Shadows and/or Reflections are calculation intensive so I rarely use them.
When I do, I blend the Ambient Shadow image with the separate Hard Shadows and/or Reflections image in Photoshop using layers.

That is my short answer ... :D
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:iconschmiegel:
haha - okay, you're perfectly pro :)
I just wanted to encourage you to use more or more intense shadows - but that's obviously just my taste and if you think it's a not so good idea to bother an artist with personal taste proposals I even would agree ... :D

Peace!
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