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MB3D_0064_hd by 0Encrypted0 MB3D_0064_hd by 0Encrypted0
Mandelbulb 3D
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:iconrhunel:
rhunel Featured By Owner Apr 28, 2015   General Artist
Beautiful!
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:icondeborah-valentine:
Deborah-Valentine Featured By Owner Apr 24, 2015  Professional Traditional Artist
wow fancy!
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:iconnotamberdoan:
NotAmberDoan Featured By Owner Oct 24, 2013  Hobbyist General Artist
Great depth
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:iconmistersingh:
mistersingh Featured By Owner Aug 8, 2013
Amazing work done:)
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:iconheavymetalteacup:
heavymetalteacup Featured By Owner Jun 19, 2013  Hobbyist General Artist
Featured! :)

[link]
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:iconfractalcrackhead:
FractalCrackhead Featured By Owner Apr 19, 2013  Hobbyist General Artist
Leaves of Golden Lakes
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:iconfractalfiend:
fractalfiend Featured By Owner Aug 25, 2012
Very cool :D Looks like sulfur vents :D
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:iconlady-aqualena:
lady-AquaLena Featured By Owner Aug 3, 2012  Hobbyist Digital Artist
wow! Very nice! :clap:
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:iconpsion005:
psion005 Featured By Owner Jun 19, 2012  Hobbyist Digital Artist
beautiful swamp lands reminds me of home *sigh*

Me--->:alien:
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:iconschmiegel:
Schmiegel Featured By Owner Jun 15, 2012
There are lots of nice fractals in your gallery - did you try/like the results when adding advanced lighting/shadows via 'Postprocess' -> Calculate Hard/Ambient shadow or the depth of field options?
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:icon0encrypted0:
0Encrypted0 Featured By Owner Jun 15, 2012   General Artist
I use Ambient Shadows:SSAO24r as an automatic calc.
I consider ambient shadow to be a minimum requirement for seeing any depth in a render.

Anything else is calculated after I have rendered and saved a 1:2 anti-aliased image file and the M3I file.

I can then reopen the M3I file, add Postprocess effects and save a new image file.
DOF calc time is usually short so I use it more often.

Hard Shadows and/or Reflections are calculation intensive so I rarely use them.
When I do, I blend the Ambient Shadow image with the separate Hard Shadows and/or Reflections image in Photoshop using layers.

That is my short answer ... :D
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:iconschmiegel:
Schmiegel Featured By Owner Jun 15, 2012
haha - okay, you're perfectly pro :)
I just wanted to encourage you to use more or more intense shadows - but that's obviously just my taste and if you think it's a not so good idea to bother an artist with personal taste proposals I even would agree ... :D

Peace!
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:icon0encrypted0:
0Encrypted0 Featured By Owner Jun 16, 2012   General Artist
Not so much a matter of personal taste as an economy of cpu resources.
If I had unlimited processing power I would calculate Hard Shadows, Reflection, DOF and Transparency on all.
FYI, I do not consider your question any bother at all.
I appreciate you taking an interest.
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:iconschmiegel:
Schmiegel Featured By Owner Jun 18, 2012
Thank you, yep, those features increase the render time massively
- that's why I got stuck with very simple & calculation friendly formulas ... :D
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:iconjanhein:
janhein Featured By Owner Jun 5, 2012
Fine coloured awesome organic-looking piece!
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:iconfraterchaos:
fraterchaos Featured By Owner Jun 5, 2012  Hobbyist Digital Artist
very very cool!
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:iconmehrdadart:
mehrdadart Featured By Owner May 8, 2012   Digital Artist
Beautiful.
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:iconallthenightlong:
allthenightlong Featured By Owner May 8, 2012  Hobbyist Digital Artist
cool work, would love it on its head too
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:iconleoniezurakowsky:
LeonieZurakowsky Featured By Owner May 6, 2012   Digital Artist
Interesting growths in a cool composition! :D
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:icondorianoart:
DorianoArt Featured By Owner May 6, 2012  Professional Artist
Very Original!
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:iconmakinmagic:
MakinMagic Featured By Owner May 6, 2012  Hobbyist Digital Artist
Have you entered this in the fractalforums contest ?
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:iconartisticlicensenow:
ArtisticLicenseNow Featured By Owner May 2, 2012  Hobbyist Digital Artist
excellent lighting and composition :clap:
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:iconlapurr:
LaPurr Featured By Owner May 2, 2012
Yikes! It looks like the Fire Swamp from The Princess Bride, with its fire spouts and lightning sand. All that's missing are the R.O.U.S.

:fear:


:D
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:iconxantipa2:
Xantipa2 Featured By Owner May 2, 2012
..:clap:
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May 2, 2012
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